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awe_voice.h

/*
 * sound/awe_voice.h
 *
 * Voice information definitions for the low level driver for the 
 * AWE32/Sound Blaster 32 wave table synth.
 *   version 0.4.2c; Oct. 7, 1997
 *
 * Copyright (C) 1996,1997 Takashi Iwai
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#ifndef AWE_VOICE_H
#define AWE_VOICE_H

#ifndef SAMPLE_TYPE_AWE32
#define SAMPLE_TYPE_AWE32     0x20
#endif

#ifndef _PATCHKEY
#define _PATCHKEY(id) ((id<<8)|0xfd)
#endif

/*----------------------------------------------------------------
 * patch information record
 *----------------------------------------------------------------*/

/* patch interface header: 16 bytes */
typedef struct awe_patch_info {
      short key;              /* use AWE_PATCH here */
#define AWE_PATCH _PATCHKEY(0x07)

      short device_no;        /* synthesizer number */
      unsigned short sf_id;         /* file id (should be zero) */
      short optarg;                 /* optional argument */
      int len;                /* data length (without this header) */

      short type;             /* patch operation type */
#define AWE_LOAD_INFO         0     /* awe_voice_rec */
#define AWE_LOAD_DATA         1     /* awe_sample_info */
#define AWE_OPEN_PATCH        2     /* awe_open_parm */
#define AWE_CLOSE_PATCH       3     /* none */
#define AWE_UNLOAD_PATCH      4     /* none */
#define AWE_REPLACE_DATA      5     /* awe_sample_info (optarg=#channels)*/
#define AWE_MAP_PRESET        6     /* awe_voice_map */
#define AWE_LOAD_CHORUS_FX    0x10  /* awe_chorus_fx_rec (optarg=mode) */
#define AWE_LOAD_REVERB_FX    0x11  /* awe_reverb_fx_rec (optarg=mode) */

      short reserved;               /* word alignment data */

      /* the actual patch data begins after this */
#if defined(AWE_COMPAT_030) && AWE_COMPAT_030
      char data[0];
#endif
} awe_patch_info;

/*#define AWE_PATCH_INFO_SIZE 16*/
#define AWE_PATCH_INFO_SIZE   sizeof(awe_patch_info)


/*----------------------------------------------------------------
 * open patch
 *----------------------------------------------------------------*/

#define AWE_PATCH_NAME_LEN    32

typedef struct _awe_open_parm {
      unsigned short type;          /* sample type */
#define AWE_PAT_TYPE_MISC     0
#define AWE_PAT_TYPE_GM       1
#define AWE_PAT_TYPE_GS       2
#define AWE_PAT_TYPE_MT32     3
#define AWE_PAT_TYPE_XG       4
#define AWE_PAT_TYPE_SFX      5
#define AWE_PAT_TYPE_GUS      6
#define AWE_PAT_TYPE_MAP      7

#define AWE_PAT_LOCKED        0x100 /* lock the samples */

      short reserved;
      char name[AWE_PATCH_NAME_LEN];
} awe_open_parm;

/*#define AWE_OPEN_PARM_SIZE  28*/
#define AWE_OPEN_PARM_SIZE    sizeof(awe_open_parm)


/*----------------------------------------------------------------
 * raw voice information record
 *----------------------------------------------------------------*/

/* wave table envelope & effect parameters to control EMU8000 */
typedef struct _awe_voice_parm {
      unsigned short moddelay;      /* modulation delay (0x8000) */
      unsigned short modatkhld;     /* modulation attack & hold time (0x7f7f) */
      unsigned short moddcysus;     /* modulation decay & sustain (0x7f7f) */
      unsigned short modrelease;    /* modulation release time (0x807f) */
      short modkeyhold, modkeydecay;      /* envelope change per key (not used) */
      unsigned short voldelay;      /* volume delay (0x8000) */
      unsigned short volatkhld;     /* volume attack & hold time (0x7f7f) */
      unsigned short voldcysus;     /* volume decay & sustain (0x7f7f) */
      unsigned short volrelease;    /* volume release time (0x807f) */
      short volkeyhold, volkeydecay;      /* envelope change per key (not used) */
      unsigned short lfo1delay;     /* LFO1 delay (0x8000) */
      unsigned short lfo2delay;     /* LFO2 delay (0x8000) */
      unsigned short pefe;          /* modulation pitch & cutoff (0x0000) */
      unsigned short fmmod;         /* LFO1 pitch & cutoff (0x0000) */
      unsigned short tremfrq;       /* LFO1 volume & freq (0x0000) */
      unsigned short fm2frq2;       /* LFO2 pitch & freq (0x0000) */
      unsigned char cutoff;         /* initial cutoff (0xff) */
      unsigned char filterQ;        /* initial filter Q [0-15] (0x0) */
      unsigned char chorus;         /* chorus send (0x00) */
      unsigned char reverb;         /* reverb send (0x00) */
      unsigned short reserved[4];   /* not used */
} awe_voice_parm;

#define AWE_VOICE_PARM_SIZE   48


/* wave table parameters: 92 bytes */
typedef struct _awe_voice_info {
      unsigned short sf_id;         /* file id (should be zero) */
      unsigned short sample;        /* sample id */
      int start, end;               /* sample offset correction */
      int loopstart, loopend;       /* loop offset correction */
      short rate_offset;            /* sample rate pitch offset */
      unsigned short mode;          /* sample mode */
#define AWE_MODE_ROMSOUND           0x8000
#define AWE_MODE_STEREO             1
#define AWE_MODE_LOOPING            2
#define AWE_MODE_NORELEASE          4     /* obsolete */
#define AWE_MODE_INIT_PARM          8

      short root;             /* midi root key */
      short tune;             /* pitch tuning (in cents) */
      char low, high;               /* key note range */
      char vellow, velhigh;         /* velocity range */
      char fixkey, fixvel;          /* fixed key, velocity */
      char pan, fixpan;       /* panning, fixed panning */
      short exclusiveClass;         /* exclusive class (0 = none) */
      unsigned char amplitude;      /* sample volume (127 max) */
      unsigned char attenuation;    /* attenuation (0.375dB) */
      short scaleTuning;            /* pitch scale tuning(%), normally 100 */
      awe_voice_parm parm;          /* voice envelope parameters */
      short index;                  /* internal index (set by driver) */
} awe_voice_info;

/*#define AWE_VOICE_INFO_SIZE 92*/
#define AWE_VOICE_INFO_SIZE   sizeof(awe_voice_info)

/*----------------------------------------------------------------*/

/* The info entry of awe_voice_rec is changed from 0 to 1
 * for some compilers refusing zero size array.
 * Due to this change, sizeof(awe_voice_rec) becomes different
 * from older versions.
 * Use AWE_VOICE_REC_SIZE instead.
 */

/* instrument info header: 4 bytes */
typedef struct _awe_voice_rec_hdr {
      unsigned char bank;           /* midi bank number */
      unsigned char instr;          /* midi preset number */
      char nvoices;                 /* number of voices */
      char write_mode;        /* write mode; normally 0 */
#define AWE_WR_APPEND         0     /* append anyway */
#define AWE_WR_EXCLUSIVE      1     /* skip if already exists */
#define AWE_WR_REPLACE        2     /* replace if already exists */
} awe_voice_rec_hdr;

/*#define AWE_VOICE_REC_SIZE  4*/
#define AWE_VOICE_REC_SIZE    sizeof(awe_voice_rec_hdr)

/* the standard patch structure for one sample */
typedef struct _awe_voice_rec_patch {
      awe_patch_info          patch;
      awe_voice_rec_hdr hdr;
      awe_voice_info          info;
} awe_voice_rec_patch;


/* obsolete data type */
#if defined(AWE_COMPAT_030) && AWE_COMPAT_030
#define AWE_INFOARRAY_SIZE    0
#else
#define AWE_INFOARRAY_SIZE    1
#endif

typedef struct _awe_voice_rec {
      unsigned char bank;           /* midi bank number */
      unsigned char instr;          /* midi preset number */
      short nvoices;                /* number of voices */
      /* voice information follows here */
      awe_voice_info info[AWE_INFOARRAY_SIZE];
} awe_voice_rec;


/*----------------------------------------------------------------
 * sample wave information
 *----------------------------------------------------------------*/

/* wave table sample header: 32 bytes */
typedef struct awe_sample_info {
      unsigned short sf_id;         /* file id (should be zero) */
      unsigned short sample;        /* sample id */
      int start, end;               /* start & end offset */
      int loopstart, loopend;       /* loop start & end offset */
      int size;               /* size (0 = ROM) */
      short checksum_flag;          /* use check sum = 1 */
      unsigned short mode_flags;    /* mode flags */
#define AWE_SAMPLE_8BITS      1     /* wave data is 8bits */
#define AWE_SAMPLE_UNSIGNED   2     /* wave data is unsigned */
#define AWE_SAMPLE_NO_BLANK   4     /* no blank loop is attached */
#define AWE_SAMPLE_SINGLESHOT 8     /* single-shot w/o loop */
#define AWE_SAMPLE_BIDIR_LOOP 16    /* bidirectional looping */
#define AWE_SAMPLE_STEREO_LEFT      32    /* stereo left sound */
#define AWE_SAMPLE_STEREO_RIGHT     64    /* stereo right sound */
#define AWE_SAMPLE_REVERSE_LOOP 128 /* reverse looping */
      unsigned int checksum;        /* check sum */
#if defined(AWE_COMPAT_030) && AWE_COMPAT_030
      unsigned short data[0];       /* sample data follows here */
#endif
} awe_sample_info;

/*#define AWE_SAMPLE_INFO_SIZE      32*/
#define AWE_SAMPLE_INFO_SIZE  sizeof(awe_sample_info)


/*----------------------------------------------------------------
 * voice preset mapping
 *----------------------------------------------------------------*/

typedef struct awe_voice_map {
      int map_bank, map_instr, map_key;   /* key = -1 means all keys */
      int src_bank, src_instr, src_key;
} awe_voice_map;

#define AWE_VOICE_MAP_SIZE    sizeof(awe_voice_map)


/*----------------------------------------------------------------
 * awe hardware controls
 *----------------------------------------------------------------*/

#define _AWE_DEBUG_MODE             0x00
#define _AWE_REVERB_MODE            0x01
#define _AWE_CHORUS_MODE            0x02
#define _AWE_REMOVE_LAST_SAMPLES    0x03
#define _AWE_INITIALIZE_CHIP        0x04
#define _AWE_SEND_EFFECT            0x05
#define _AWE_TERMINATE_CHANNEL            0x06
#define _AWE_TERMINATE_ALL          0x07
#define _AWE_INITIAL_VOLUME         0x08
#define _AWE_INITIAL_ATTEN    _AWE_INITIAL_VOLUME
#define _AWE_RESET_CHANNEL          0x09
#define _AWE_CHANNEL_MODE           0x0a
#define _AWE_DRUM_CHANNELS          0x0b
#define _AWE_MISC_MODE              0x0c
#define _AWE_RELEASE_ALL            0x0d
#define _AWE_NOTEOFF_ALL            0x0e
#define _AWE_CHN_PRESSURE           0x0f
/*#define _AWE_GET_CURRENT_MODE           0x10*/
#define _AWE_EQUALIZER              0x11
/*#define _AWE_GET_MISC_MODE        0x12*/
/*#define _AWE_GET_FONTINFO         0x13*/

#define _AWE_MODE_FLAG              0x80
#define _AWE_COOKED_FLAG            0x40  /* not supported */
#define _AWE_MODE_VALUE_MASK        0x3F

/*----------------------------------------------------------------*/

#define _AWE_SET_CMD(p,dev,voice,cmd,p1,p2) \
{((char*)(p))[0] = SEQ_PRIVATE;\
 ((char*)(p))[1] = dev;\
 ((char*)(p))[2] = _AWE_MODE_FLAG|(cmd);\
 ((char*)(p))[3] = voice;\
 ((unsigned short*)(p))[2] = p1;\
 ((unsigned short*)(p))[3] = p2;}

/* buffered access */
#define _AWE_CMD(dev, voice, cmd, p1, p2) \
{_SEQ_NEEDBUF(8);\
 _AWE_SET_CMD(_seqbuf + _seqbufptr, dev, voice, cmd, p1, p2);\
 _SEQ_ADVBUF(8);}

/* direct access */
#define _AWE_CMD_NOW(seqfd,dev,voice,cmd,p1,p2) \
{struct seq_event_rec tmp;\
 _AWE_SET_CMD(&tmp, dev, voice, cmd, p1, p2);\
 ioctl(seqfd, SNDCTL_SEQ_OUTOFBAND, &tmp);}

/*----------------------------------------------------------------*/

/* set debugging mode */
#define AWE_DEBUG_MODE(dev,p1)      _AWE_CMD(dev, 0, _AWE_DEBUG_MODE, p1, 0)
/* set reverb mode; from 0 to 7 */
#define AWE_REVERB_MODE(dev,p1)     _AWE_CMD(dev, 0, _AWE_REVERB_MODE, p1, 0)
/* set chorus mode; from 0 to 7 */
#define AWE_CHORUS_MODE(dev,p1)     _AWE_CMD(dev, 0, _AWE_CHORUS_MODE, p1, 0)

/* reset channel */
#define AWE_RESET_CHANNEL(dev,ch) _AWE_CMD(dev, ch, _AWE_RESET_CHANNEL, 0, 0)
#define AWE_RESET_CONTROL(dev,ch) _AWE_CMD(dev, ch, _AWE_RESET_CHANNEL, 1, 0)

/* send an effect to all layers */
#define AWE_SEND_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,type,value)
#define AWE_ADD_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((type)|0x80),value)
#define AWE_UNSET_EFFECT(dev,voice,type) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((type)|0x40),0)
/* send an effect to a layer */
#define AWE_SEND_LAYER_EFFECT(dev,voice,layer,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)),value)
#define AWE_ADD_LAYER_EFFECT(dev,voice,layer,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)|0x80),value)
#define AWE_UNSET_LAYER_EFFECT(dev,voice,layer,type) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)|0x40),0)

/* terminate sound on the channel/voice */
#define AWE_TERMINATE_CHANNEL(dev,voice) _AWE_CMD(dev,voice,_AWE_TERMINATE_CHANNEL,0,0)
/* terminate all sounds */
#define AWE_TERMINATE_ALL(dev) _AWE_CMD(dev, 0, _AWE_TERMINATE_ALL, 0, 0)
/* release all sounds (w/o sustain effect) */
#define AWE_RELEASE_ALL(dev) _AWE_CMD(dev, 0, _AWE_RELEASE_ALL, 0, 0)
/* note off all sounds (w sustain effect) */
#define AWE_NOTEOFF_ALL(dev) _AWE_CMD(dev, 0, _AWE_NOTEOFF_ALL, 0, 0)

/* set initial attenuation */
#define AWE_INITIAL_VOLUME(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 0)
#define AWE_INITIAL_ATTEN  AWE_INITIAL_VOLUME
/* relative attenuation */
#define AWE_SET_ATTEN(dev,atten)  _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 1)

/* set channel playing mode; mode=0/1/2 */
#define AWE_SET_CHANNEL_MODE(dev,mode) _AWE_CMD(dev, 0, _AWE_CHANNEL_MODE, mode, 0)
#define AWE_PLAY_INDIRECT     0     /* indirect voice mode (default) */
#define AWE_PLAY_MULTI        1     /* multi note voice mode */
#define AWE_PLAY_DIRECT       2     /* direct single voice mode */
#define AWE_PLAY_MULTI2       3     /* sequencer2 mode; used internally */

/* set drum channel mask; channels is 32bit long value */
#define AWE_DRUM_CHANNELS(dev,channels) _AWE_CMD(dev, 0, _AWE_DRUM_CHANNELS, ((channels) & 0xffff), ((channels) >> 16))

/* set bass and treble control; values are from 0 to 11 */
#define AWE_EQUALIZER(dev,bass,treble) _AWE_CMD(dev, 0, _AWE_EQUALIZER, bass, treble)

/* remove last loaded samples */
#define AWE_REMOVE_LAST_SAMPLES(seqfd,dev) _AWE_CMD_NOW(seqfd, dev, 0, _AWE_REMOVE_LAST_SAMPLES, 0, 0)
/* initialize emu8000 chip */
#define AWE_INITIALIZE_CHIP(seqfd,dev) _AWE_CMD_NOW(seqfd, dev, 0, _AWE_INITIALIZE_CHIP, 0, 0)

/* set miscellaneous modes; meta command */
#define AWE_MISC_MODE(dev,mode,value) _AWE_CMD(dev, 0, _AWE_MISC_MODE, mode, value)
/* exclusive sound off; 1=off */
#define AWE_EXCLUSIVE_SOUND(dev,mode) AWE_MISC_MODE(dev,AWE_MD_EXCLUSIVE_SOUND,mode)
/* default GUS bank number */
#define AWE_SET_GUS_BANK(dev,bank) AWE_MISC_MODE(dev,AWE_MD_GUS_BANK,bank)
/* change panning position in realtime; 0=don't 1=do */
#define AWE_REALTIME_PAN(dev,mode) AWE_MISC_MODE(dev,AWE_MD_REALTIME_PAN,mode)

/* extended pressure controls; not portable with other sound drivers */
#define AWE_KEY_PRESSURE(dev,ch,note,vel) SEQ_START_NOTE(dev,ch,(note)+128,vel)
#define AWE_CHN_PRESSURE(dev,ch,vel) _AWE_CMD(dev,ch,_AWE_CHN_PRESSURE,vel,0)

/*----------------------------------------------------------------*/

/* reverb mode parameters */
#define     AWE_REVERB_ROOM1  0
#define AWE_REVERB_ROOM2      1
#define     AWE_REVERB_ROOM3  2
#define     AWE_REVERB_HALL1  3
#define     AWE_REVERB_HALL2  4
#define     AWE_REVERB_PLATE  5
#define     AWE_REVERB_DELAY  6
#define     AWE_REVERB_PANNINGDELAY 7
#define AWE_REVERB_PREDEFINED 8
/* user can define reverb modes up to 32 */
#define AWE_REVERB_NUMBERS    32

typedef struct awe_reverb_fx_rec {
      unsigned short parms[28];
} awe_reverb_fx_rec;

/*----------------------------------------------------------------*/

/* chorus mode parameters */
#define AWE_CHORUS_1          0
#define     AWE_CHORUS_2            1
#define     AWE_CHORUS_3            2
#define     AWE_CHORUS_4            3
#define     AWE_CHORUS_FEEDBACK     4
#define     AWE_CHORUS_FLANGER      5
#define     AWE_CHORUS_SHORTDELAY   6
#define     AWE_CHORUS_SHORTDELAY2  7
#define AWE_CHORUS_PREDEFINED 8
/* user can define chorus modes up to 32 */
#define AWE_CHORUS_NUMBERS    32

typedef struct awe_chorus_fx_rec {
      unsigned short feedback;      /* feedback level (0xE600-0xE6FF) */
      unsigned short delay_offset;  /* delay (0-0x0DA3) [1/44100 sec] */
      unsigned short lfo_depth;     /* LFO depth (0xBC00-0xBCFF) */
      unsigned int delay;     /* right delay (0-0xFFFFFFFF) [1/256/44100 sec] */
      unsigned int lfo_freq;        /* LFO freq LFO freq (0-0xFFFFFFFF) */
} awe_chorus_fx_rec;

/*----------------------------------------------------------------*/

/* misc mode types */
enum {
/* 0*/      AWE_MD_EXCLUSIVE_OFF,   /* obsolete */
/* 1*/      AWE_MD_EXCLUSIVE_ON,    /* obsolete */
/* 2*/      AWE_MD_VERSION,         /* read only */
/* 3*/      AWE_MD_EXCLUSIVE_SOUND, /* ignored */
/* 4*/      AWE_MD_REALTIME_PAN,    /* 0/1: do realtime pan change (default=1) */
/* 5*/      AWE_MD_GUS_BANK,  /* bank number for GUS patches (default=0) */
/* 6*/      AWE_MD_KEEP_EFFECT,     /* 0/1: keep effect values, (default=0) */
/* 7*/      AWE_MD_ZERO_ATTEN,      /* attenuation of max volume (default=32) */
/* 8*/      AWE_MD_CHN_PRIOR, /* 0/1: set MIDI channel priority mode (default=1) */
/* 9*/      AWE_MD_MOD_SENSE, /* integer: modwheel sensitivity (def=18) */
/*10*/      AWE_MD_DEF_PRESET,      /* integer: default preset number (def=0) */
/*11*/      AWE_MD_DEF_BANK,  /* integer: default bank number (def=0) */
/*12*/      AWE_MD_DEF_DRUM,  /* integer: default drumset number (def=0) */
/*13*/      AWE_MD_TOGGLE_DRUM_BANK, /* 0/1: toggle drum flag with bank# (def=0) */
      AWE_MD_END,
};

/*----------------------------------------------------------------*/

/* effect parameters */
enum {

/* modulation envelope parameters */
/* 0*/      AWE_FX_ENV1_DELAY,      /* WORD: ENVVAL */
/* 1*/      AWE_FX_ENV1_ATTACK,     /* BYTE: up ATKHLD */
/* 2*/      AWE_FX_ENV1_HOLD, /* BYTE: lw ATKHLD */
/* 3*/      AWE_FX_ENV1_DECAY,      /* BYTE: lw DCYSUS */
/* 4*/      AWE_FX_ENV1_RELEASE,    /* BYTE: lw DCYSUS */
/* 5*/      AWE_FX_ENV1_SUSTAIN,    /* BYTE: up DCYSUS */
/* 6*/      AWE_FX_ENV1_PITCH,      /* BYTE: up PEFE */
/* 7*/      AWE_FX_ENV1_CUTOFF,     /* BYTE: lw PEFE */

/* volume envelope parameters */
/* 8*/      AWE_FX_ENV2_DELAY,      /* WORD: ENVVOL */
/* 9*/      AWE_FX_ENV2_ATTACK,     /* BYTE: up ATKHLDV */
/*10*/      AWE_FX_ENV2_HOLD, /* BYTE: lw ATKHLDV */
/*11*/      AWE_FX_ENV2_DECAY,      /* BYTE: lw DCYSUSV */
/*12*/      AWE_FX_ENV2_RELEASE,    /* BYTE: lw DCYSUSV */
/*13*/      AWE_FX_ENV2_SUSTAIN,    /* BYTE: up DCYSUSV */
      
/* LFO1 (tremolo & vibrato) parameters */
/*14*/      AWE_FX_LFO1_DELAY,      /* WORD: LFO1VAL */
/*15*/      AWE_FX_LFO1_FREQ, /* BYTE: lo TREMFRQ */
/*16*/      AWE_FX_LFO1_VOLUME,     /* BYTE: up TREMFRQ */
/*17*/      AWE_FX_LFO1_PITCH,      /* BYTE: up FMMOD */
/*18*/      AWE_FX_LFO1_CUTOFF,     /* BYTE: lo FMMOD */

/* LFO2 (vibrato) parameters */
/*19*/      AWE_FX_LFO2_DELAY,      /* WORD: LFO2VAL */
/*20*/      AWE_FX_LFO2_FREQ, /* BYTE: lo FM2FRQ2 */
/*21*/      AWE_FX_LFO2_PITCH,      /* BYTE: up FM2FRQ2 */

/* Other overall effect parameters */
/*22*/      AWE_FX_INIT_PITCH,      /* SHORT: pitch offset */
/*23*/      AWE_FX_CHORUS,          /* BYTE: chorus effects send (0-255) */
/*24*/      AWE_FX_REVERB,          /* BYTE: reverb effects send (0-255) */
/*25*/      AWE_FX_CUTOFF,          /* BYTE: up IFATN */
/*26*/      AWE_FX_FILTERQ,         /* BYTE: up CCCA */

/* Sample / loop offset changes */
/*27*/      AWE_FX_SAMPLE_START,    /* SHORT: offset */
/*28*/      AWE_FX_LOOP_START,      /* SHORT: offset */
/*29*/      AWE_FX_LOOP_END,  /* SHORT: offset */
/*30*/      AWE_FX_COARSE_SAMPLE_START,   /* SHORT: upper word offset */
/*31*/      AWE_FX_COARSE_LOOP_START,     /* SHORT: upper word offset */
/*32*/      AWE_FX_COARSE_LOOP_END,       /* SHORT: upper word offset */
/*33*/      AWE_FX_ATTEN,           /* BYTE: lo IFATN */

      AWE_FX_END,
};

#endif /* AWE_VOICE_H */

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